Aims and Scope
The International Conference on Game Jams, Hackathons, and Game Creation Events invites scholars, educators, organizers and practitioners to contribute to the discourse on the multifaceted aspects of game jams and hackathons. This conference seeks to explore and advance the understanding of the dynamic and evolving landscape surrounding these collaborative, time-bound events.
Submissions are encouraged across a wide range of topics, including but not limited to:
- Communication during game jams and hackathons 
- Community building in and through game jams and hackathons 
- Team formation, group dynamics and collaboration during game jams and hackathons 
- Creativity and ideation during game jams and hackathons 
- Educational game jams and hackathons 
- Learning in game jams and hackathons, including studies on Problem Based Learning in game jams and hackathons 
- Participation in game jams and hackathons participation: who and why? 
- Game jam and hackathon outcomes and impacts 
- Organizing game jams and hackathons 
- Incentives and rewards in game jams and hackathons 
- Online game jams and hackathons 
- Rapid game development and prototyping 
- The role of tools and technology in game jams and hackathons 
- Critical studies of game jams and hackathons 
- Game jams and hackathons in different contexts: Education, industry, NGO’s, makerspaces etc. 
- Game jams and hackathons from different perspectives: Participants, organizers, volunteers, mentors, sponsors, stakeholders, non-participants etc. 
- Regional, national and international histories and characteristics of game jams and hackathons