Important dates
June 19 June 28: Paper submission deadline (short and full papers, and event reports)
August 28: Acceptance notifications
September 25: Camera ready deadline
October 10: Pre-conference event
October 11: Conference
All deadlines are at the Anywhere on Earth (AoE) UTC-12 time zone.
Keynote: From Living Rooms to Corporate Headquarters, And Back Again: lessons from hackathon culture
Let's have a party about making things! Wait, does that describe a game jam, a hackathon, or a quilting bee? As a decades-long member of Silicon Valley's hackathon culture, I'll show you some patterns we saw of how social-making cultures rise and fall. Let's examine how a single hackathon's culture can shift with success and demographics, and what we can learn from maker parties outside of our tech bubble.
Dr. Kate Compton (galaxykate) is a generative artist, inventor, programmer and teacher. She generated planets for Spore, made Tracery which ran 200,00 community-made bots on Twitter and invented the first phone-based AR. Her longtime personal mission is to bring small playful forms of AI to poets, artists, kids and weirdos.
Program
October 10: Pre-conference event:
9:30-10:00 registration
10:00-14:00 workshop on AI in education using game jams and hackathons
14:00-15:00 Guided tour at AAU Labs
15:00-16:00 After-workshop social event
October 11: Conference day
Workshop on AI in education using game jams and hackathons, October 10
Participants at the ICGJ conference are invited to the workshop on AI & Education, where they can contribute with perspectives on how game jam and hackathon formats may advance knowledge on the challenges, potentials and progress related to AI in education and generative AI. The workshop is an opportunity to network and initiate future collaborations.
Game jam and hackathon formats are promising in the perspective of AI & Education for several reasons:
Game jams and hackathons both provide an opportunity for hands-on, interactive prototyping which provide participants with learning experiences
Game jams and hackathons encourage playful and experimental participation, i.e. it is accepted and even desirable to imagine beyond the current state of the art, which require creative thinking of the participants
Game jams and hackathons encourage creative combinations of AI and some kind of material format such as a playable game or an interactive prototype, i.e. the final game jam or hackathon output
Game jam and hackathon outputs – in the form of playable games or interactive prototypes – offer understandable goals and evaluation metrics for AI which are not just necessarily measured in terms of technical performance rates but also in terms of more experience-based aspects, i.e. what kind of experience is it to interact with a prototype or game which incorporates AI?
Additionally, game jam and hackathon formats are being designed to explore AI technology not just in the output of the formats but also in the participation in game jams and hackathons itself.
In addition to networking with each other, participants in the AI & Education workshop at ICGJ will collaborate on exploring questions such as:
How might we assess learning about AI during hackathon and game jam formats?
How might AI tools augment learning during game jams and hackathons?
How might we best organise game jams and hackathons to support learners in ideating and prototyping AI projects thereby facilitating hands-on learning experiences?
How might we best support novice learners during game jams and hackathons in creating with and for AI technology?
How should we be critical towards AI technology?
How can we best support uniquely human skills and identify areas better suited for AI technology?